Friday June 24, 2011 5 24 /06 /Juin /2011 00:15 By MrSan Test: The Legend off Zelda: Link' S Awakening DX (3DS)
No one does not know what could push Shigeru Miyamoto has to imagine this character worthy of works of Tolkien. The most famous elf of planet will have known well-known adventures, and this version 3DS is anything else only the bearing of the version Game Boy Color, which will remain forever one of preferred players. A thing is sure, The Legend off Zelda: Link' S Awakening DX does not have anything to envy best RPG of the kind on console of living room, and can be prided to be one of best Action-RPG of this console, although this version is the perfect copy of the opus Game Boy Color, without the artifices of the 3D.
I would have to listen to the weather
The elements of the Earth break out, the wind was transformed into a maritime storm devastator, the sky cries with large drops and the flashes streak the sky of this night noirâtre. The frail boat is there, like an ant in a corn field and pitches a such making astronaut of the exercises in the ex-Station Mir Link tries by all the means of resisting the elementary forces which break out more and more, but does not manage to rectify the ship. A terrible flash strikes full whip the sailing ship out of wooden of the elf… white screen… An young woman who carries out her walk collects you and brings back for you to it. With your alarm clock, it is due to return something to you which belongs to you. While raising you, you learn that terrible monsters grind since your shipwreck and that it would be good to take the direction of the South to see what is woven there. Tarkin, returns the father of the young woman having collected you, you the shield having allowed it to take note of your name. It is time to leave the residence…
The Cocolint village
First discovered with the places, the sublime village of its greenery its inhabitants who continue to be occupied with their occupations. The love of life is made feel (a woman passing her brush in front of her door confirms it), and many are the animals to be trotted here and in order to revive their legs there. By taking the direction of the South, our hero is with two fingers to make me grab by a ball of hair fixed on a pylon. Low, of the children play to launch out a ball. In short, all seems to go for best in the village of Cocolint. One will pass later in the various residences, time presses. In the passing, one of the kids tells that it is possible of lorgner the chart of the places. After a simple pressure and using the touchscreen, the vastness of the island appears with the player. Time presses, it is necessary to cross the beach!
First meetings with the enemies with for only means of defense my shield. After some ambulations between the flowers and green nature, Link presses the sandy ground of the beach. What devil do we make here? Why this woman did insist that we take the direction of the South? One cannot remain in such a hostile environment, the monsters assailing of any share! Sea urchins draw up themselves in front of our protagonist. After having used its shield to push the famous spades, a scintillating light emits edge of the sea. Before even as we do not pose to the hand above… an owl coming from one does not know where is posed and been on the point of revealing the scenaristic screen for this very good play, even in 2011. Welcome in a epic and terribly fascinating adventure! Welcome in an oneiric world where the dreams exceed reality! Welcome in Link' S Awakening DX, available for 6€ in remote loading on Nintendo 3DS.
The prophet?
“Hou hou! Thus, this sword is with you! I include/understand better why the monsters are agitated so much! That which must awake the Poisson-Dream arrived! It is said that to leave the island, this person must initially awake it. Come to see me in the Enchantée forest in the north of the village. I await you there. Hou hou!” At least, the player knows from now on what it must do. As in any Zelda (and RPG) which are respected, this last is guided by the various PNJ which it will meet with the wire of the play. The progression of Link' S Awakening wants to be particularly easy, even if certain difficult passages will give you wire to retordre. After having recovered the sword, it is time to take the direction of north towards the Magic Forest. The musical topic of Zelda is made hear. After a small drive with this sharp weapon (it was already possible to concentrate its energy in the sword to make a circular blow of it) and some cleaned up enemies, the player can have fun to discover the various places of the island which remain from now on accessible (not all obviously). Some gamers will say to you however that it is more interesting to follow the scenaristic screen and to stop on the additional searches when need is. Before going up towards the Enchanted Forest, do not hesitate to fill the tank with ruby and reinvigorating your energy if you suffered some damage. In the passing, do not hesitate to recover a quarter of heart while jumping in the puit which is just a little in the north of the beach, after having cut the grasses which disturb you.
The Legend off Zelda: Link' S Awakening DX is Zelda different from the others with many regards. First of all, it is necessary to note the disappearance of the triforce. The latter is one of the elements inherent in each adventure of Zelda, and this opus does not make at any time call to it. Link' S Awakening DX is a title which recommends the emotion and the dream, which is its main theme. In Link' S to the past (on Super Nintendo) has as for him so much is little more challenge. Another element pertubator for any fan who respects himself, it is indeed the absence more than noticed that the Zelda princess and of Ganondorf! You do not have to save it this time! To believe that the latter is a little more intelligent than the dear Peach princess, inherent in the universes of Mario. Always it is that the history remains all the same one of the large strong points of this play.
Hyrule is now released from the yoke of terrible Ganondorf, and Link was taken to meditate on the destiny. But at the time to return, it will be found with the terrible storm about which I spoke to you at the beginning of text. Will follow an extraordinary history, constellated of it characters all more attaching the ones that the others, with initially Marine (the young woman which collects you) but also the famous owl, kind of prophet of these places, who is re-used besides in Ocarina off Time. What is very amusing, it is to realize to see the incredible richness which emerges from this play.
A true arsenal for an great adventure!
This play makes the good share with a consequent arsenal which was very studied. Thus, you must first of all make with the sword of Level 1 (that which one discovers with the whole beginning of the play, on the beach, as explained a little front in this text), but it is possible to make it thereafter evolve/move on Level 2 in order to destroy some remote enemies. Very practical, but to obtain it, you should show of patience and abnegation. Even topo for the shield which proves of an excellent help at the beginning, but you should improve it thereafter to resist more easily the various attacks of the enemies! Quickly in the adventure, you put the hand on the magic bracelet which makes it possible to raise objects heavier than with the accustomed one. There still, it is possible to improve it! The Witch of the Enchantée forest will give you special Powder allowing to light the torches of the Flagello Cellar in particular! This product “miracle” is used besides in many enigmas. To obtain this powder, you must find a mushroom special in the Magic Forest. To pass from the open holes, it is necessary to use the feather which is discovered in the first keep of the play, namely the Flagello Cellar. Then, thereafter, you put the leg on the boots of Pégaze (which allow you an acceleration in straight line) but also the boomerang or the Stick of Fire (which enables you to break blocks of ice or to send fireballs on your opponents). Link' S Awakening abounds in more original and brilliant equipment all the ones that the others. Obviously, be not astonished to discover objects already seen in the Zelda precedents.
It is the adventure, with large “has”
To conclude its search, Link will have to recover the huits instruments of the dreams. The latter were used formerly by Sirens which attracted the sailors a little too much approaching close to their water to make them disappear forever. Today, these instruments are kept by boss powerful in each of the eight keeps strewing the island with Cocolint. In the order of their appearance, we find the Violin of the Waves, the Conch of Scum, the Bell of the Algae, the Toothing-stone of the Backward flow, the Marine Xylophone, the Coral Triangle, the Organ of the Clearing or the Drum of Marrées. All these instruments make it possible to solve the enigma of the Poisson Rêve in order to awake this last. Some will say to you that these eight instruments are not only, and they are not wrong. The ocarina is indeed one of the instruments which one can recover in Links' Awakening DX and it is the latter which allows you, inter alia, to open egg of the Poisson-Dream posted on the top of the Tamaranch Mount! But before managing to conclude this perilous mission, you will have to cross not less huits keeps. Each one of the latter hides one of the essential instruments for the alarm clock of the Poisson-Dream, but the enigmas are very numerous, and each keep hold enigmas based on precise topics, or in any case ask you to use increasingly complete equipment. It thus will be necessary to juggle easily between your various “tools”.
An incredible gameplay
The gameplay of The Legend off Zelda: Link' S Awakening DX one of most extraordinary ever is always conceived and doubtless one of best of the series. Some do not hesitate besides to say that it badly does not exceed other titles of the series. It should be said that the enigmas as original as are well tied up. Moreover, the play calls upon a horizontal scrolling in Zelda II on Born: The Adventure off Link, but established so well, that it brings a considerable freshness: Each enigma enjoys a logic relentless and if you take time to check the elements which you have in your possession, you will find the key of the enigmas easily, and with the appearance of téléportateurs allows to quickly move point with another. For the remainder, one finds all that made the last success of Zelda, namely the mini-keys, the keys of the boss, the fragments of heart, the compass or the chart of the keeps. The Legend off Zelda: Link' S Awakening DX is a masterly work, different from other Zelda and yet worship in more than one way.
Of agreement that we are on 3DS, of agreement that contrast does not stick very well with such a powerful console. But we do not forget that it is question of a simple bearing of a play Game Boy. Graphics are indentic, therefore very 8 bits, with graphics nevertheless very clean and detailed, the environments enjoy particular topics with a true visual research. I do not even speak to you about the enemies and the various PNJ who are excellent. The translation is a treasure with an amount of omnipresent humour and a formidable syntactic quality. The Legend off Zelda: Link' S Awakening DX is truly a pearl of the Game Boy, which one with pleasure finds for only six euros, on our young person 3DS. To pass to side would act as true heresy. Let us speak now about the musical topics which all are more extraordinary the ones than the others: Koji Kondo was literally exceeded by sublimating at this point all the musical topics. It is quite simple, one can be delayed to listen to the various musics of the play without being saoulé by the technical poverty of the unit! The sounds are in perfect adequacy with the crossed places! No preoccupation with a handiness to announce, completely the proof of a care of every moment!
Conclusion:
In 1998, The Legend off Zelda: Link' S Awakening DX will have marked many spirits for this play which will remain doubtless the best play of Game Boy Color, in any case for impassioned and players of this kind of software! Such a ludic, technical and musical control is available maintaining in remote loading for your 3DS, and in spite of the years, it is always also good. Thank you Shigeru Miyamoto! Thank you Koji Kondo! And thank you with all the team which carried out this very large title.
Note drafting: 18/20